Zattara CFG

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SeRKaNn-Cs

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SeRKaNn-Cs
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Zattara
luputeodor@yahoo.com
-------------------------------(*`LEXX`* )---------------------------------------------------------
                                ---------
-------------------------------(  Zattara)---------------------------------------------------------
                                ----------



===========>>>Made By Zattara
===========>>>name \"Zattara\"
===========>>>www.luputeodor.home.ro
===========>>> ma mai puteti gasi pe yahoo messenger cu : luputeodor

name \"Zattara\"


unbindall




=======>>>gl\'s<<<======


               
gl_texturemode                  \"gl_linear_mipmap_linear\"    
gl_max_size 				\"128\"                
gl_spriteblend				\"0\"  



=========>>>cl_\'s<<<========


cl_lw                                 \"1\"
tracker                               \"0\"
cl_dlmax                              \"128\"
cl_idealpitchscale                    \"0.8\"
cl_timeout                            \"35\"
cl_cmdbackup                          \"2\"
cl_cmdrate                            \"40\"
cl_bob                                \"0\"
cl_hidefrags                          \"0\"
cl_allowdownload                       \"0\"
cl_allowupload                         \"0\"
cl_allow_download                      \"0\"
cl_download_ingame                     \"0\"
cl_giblife                             \"0\" 
cl_giblevelscale                       \"9\"
cl_himodels                            \"0\" 
cl_backspeed                           \"400\"  
cl_forwardspeed                        \"400\"
cl_rollangle                           \"0\"  
cl_nosmooth 			        \"0\"
cl_nopred                              \"1\" 
cl_nosmooth                            \"1\"
cl_smoothtime                         \"0.1\"
cl_vsmoothing                        \"0.005\"
cl_cmdrate                            \"30\"
cl_updaterate                         \"30\"
cl_rate                               \"6000.666\"
cl_lc                                 \"1\"
cl_rollspeed                          \"9999999\"
cl_gaitestimation 	               \"1\" 
cl_nolerp                              \"0\" 
cl_pred_fraction                      \"0.650\"
cl_pred_maxtime                       \"500\"
cl_adaptive                            \"0\"
 



=======>>>r_\'s<<<=======

r_shadows                               \"0\"                                                     
r_mirroralpha                           \"0\"                  
r_drawenitities                         \"0\" 
r_traceglow                             \"0\"
r_bmodelhighfrac                        \"5.0\"
r_drawviewmodel                         \"1\"
r_decals                                \"50\"
r_dynamic \"0\"  //gl_dynamic
r_wateralpha				\"0\"
r_mmx                           	\"1\" 



======>>>m_\'s<<<=======


m_yaw                      \"0.022\"
m_pitch                    \"0.022\"
m_forward                  \"1\"
m_side                     \"0.8\"
m_filter                   \"0.000000\" 



=======>>>v_\'s<<<=======

v_kickpitch \"0.000\" 
v_kickroll \"0.000\" 
v_kicktime \"0.000\"


=======>>>S_\'s<<<=======

s_automax_distance 		\"30.0\"
s_automin_distance 		\"2.0\"
s_bloat 				\"2\"
s_distance			\"60\"	
s_leafnum 			\"0\"
s_max_distance 			\"1000.0\"
s_min_distance 			\"8.0\"
s_numpolys 			\"200\"
s_polykeep 			\"0\"
s_polysize 			\"0\"
s_refdelay 			\"4\"
s_refgain 			\"0.4\"
s_rolloff				\"1.0\"
s_verbwet 			\"0.25\"
s_a3d \"1.000000\"
s_eax \"0.000000\"
s_geometry \"0\"
s_reflect \"0\"
s_geometry \"0\"
s_reflect \"0\"
s_reverb \"0\"
s_usepvs \"0\"
s_verbwet \"0\"
s_occlude \"0\"
s_occ_epsilon \"0\"
s_occfactor \"0\"


========>>>Another Settings<<<========



loadas8bit \"1\"
snd_noextraupdate \"1\"
pushlatency \"-999\"
ex_maxerrordistance \"0\"
ex_interp \"0.1\"
vid_nopageflip                  		\"0\"                 
_vid_wait_override              	\"0\"                  
_vid_default_mode               	\"0\"                  
_vid_default_mode_win           	\"3\"                                
vid_stretch_by_2                		\"0\"                  
scr_transparentui               		\"1\"                                 
fps_lan                         		\"100\"                                
host_speeds                     		\"0\"                  
r_bmodelhighfrac \"5.0\"
_snd_mixahead \"0.1\"
mp_decals                              \"50\" 
default_fov                            \"90\"
violence_ablood                        \"1\"
violence_agibs                         \"1\" 
violence_hblood                        \"1\" 
violence_hgibs                         \"1\"
hud_saytext_time                       \"3\" 
hud_drawhistory_time                   \"5\" 
fakelag                                \"0\"
fakeloss                               \"0\"
scr_ofsx                               \"0\" 
scr_ofsy                               \"0\"
scr_ofsz                               \"0\" 
sensitivity                \"1.500000\"								
lookstrafe                 \"0.000000\"
lookspring                 \"0.000000\"
texgamma                               \"2.0\"
fps_modem                              \"100\"
max_fps                                \"100\"
gunsmoke                               \"0\" 
fastsprites                            \"0\" 
scr_conspeed                          \"9999\"
lightgamma                            \"0\"
brightness                            \"2\"
direct                                \"0\"
gamma                                 \"3\"
r_dynamic                             \"0\"
viewsize                        	\"120\"               
con_color 				\"255 355 0\"           
joystick				\"0\"
hideradar	
cl_observercrosshair 			\"0\"                  
fastsprites                     	\"0\"                  
fov                             	\"90\"                 
hud_centerid                    	\"1\"                  
hud_deathnotice_time      		\"10\"                 
hud_fastswitch                  	\"1\"                                   
max_shells                      	\"0\"                  
max_smokepuffs                  	\"0\"
violence_ablood 0
violence_agibs 0 
violence_hblood 0
violence_hgibs 0



                       

// | Binds |

bind \"MOUSE1\" \"+attack;adjust_crosshair\"
bind \"MOUSE2\" \"+attack2\"
bind \"a\" \"+moveleft\"
bind \"d\" \"+moveright\"
bind \"g\" \"drop;\"
bind \"b\" \"buy\"
bind \"s\" \"+back\"
bind \"e\" \"+right\"
bind \"m\" \"chooseteam\"
bind \"w\" \"+forward\"
bind \"Ctrl\" \"+duck\"
bind \"space\" \"+jump\"
bind \"y\" \"messagemode\"
bind \"u\" \"messagemode2\"
bind \"f10\" \"82;81;84;83;86;\"
bind \"f3\" \"13;say_team \"
bind \"f4\" \"31;say_team \"
bind \"f5\" \"41;say_team \"
bind \"f6\" \"42;44;say_team \"
bind \"f7\" \"43;say_team \"
bind \"f8\" \"44;say_team \"
bind \"f9\" \"46;say_team \"
bind \"tab\" \"+showscores\"
bind \"\\\" \"timeleft\"
bind \",\" \"buyammo1\"
bind \".\" \"buyammo2\"
bind \"=\" \"volup\"
bind \"-\" \"voldn\"
bind \"0\" \"slot10\"
bind \"1\" \"slot1;developer 1;echo \"
bind \"2\" \"slot2;developer 1;echo \"
bind \"3\" \"slot3;developer 1;echo \"
bind \"4\" \"slot4;developer 1;echo \"
bind \"5\" \"slot5;developer 1;echo \"
bind \"6\" \"slot6\"
bind \"7\" \"slot7\"
bind \"8\" \"slot8\"
bind \"9\" \"slot9\"
bind \"v\" \"buyequip\"
bind \"`\" \"toggleconsole\"
bind \"r\" \"+reload\"
bind \"q\" \"lastinv\"
bind \"e\" \"+use\"
bind \"SHIFT\" \"+speed\"
bind \"x\" \"radio1\"
bind \"z\" \"radio2\" 
bind \"c\" \"radio3\"
bind \"mwheeldown\" \"voldn\"
bind \"mwheelup\" \"volup\"
bind mouse3 \"dr\"
fps_modem 1001
fps_max 1001 
cl_updaterate 10
developer 1
sensitivity 2


// :: |  Dynamic.Crosshair Script  |
-----------------------------------|

alias dr  \"dr1\"
alias dr1 \"cl_dynamiccrosshair 1;dev1;echo DynamicCrosshair 1; dev0;alias dr dr2\"
alias dr2 \"cl_dynamiccrosshair 0;dev1;echo DynamicCrosshair 0;dev0;alias dr dr1\"


alias w \"wait\"
alias w2 \"w; w\"
alias w3 \"w; w2\"




// :: | False Zoom |    |
------------------------|
alias awp_t \"awp_on\"
alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\"
alias \"-shoot1\" \"-attack; -attack2\"
alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\"
alias \"-shoot1\" \"-attack; -attack2\"
alias \"awp_on\" \"alias awp_t awp_off; developer 1; echo Awp-ON; developer 0;scr_connectmsg Awp-ON; bind mouse1 +shoot1\"
alias \"awp_off\" \"alias awp_t awp_on; developer 1; echo Awp-Off; scr_connectmsg 0\"

// :: | Shooter Thingie |    |
-----------------------------|
alias \"aw_t\" \"aw_on\"
alias \"+shoot2\" \"+attack; -attack; slot2; bind mouse1 +attack\"
alias \"-shoot2\" \"-attack\"
alias \"aw_on\" \"alias aw_t aw_off; bind mouse1 +shoot2\"
alias \"aw_off\" \"alias aw_t aw_on; scr_connectmsg 0; bind mouse1 +shoot2\"
bind \"\" \"awp_t\"
bind \"\" \"aw_t\"



// Console Blue
alias conblue \"con_color 000+000+255; alias contog congreen; speak items/suitchargeok1; d1; echo BLUE; d0\"
// Console Green
alias congreen \"con_color 000+255+000; alias contog conwhite; speak items/suitchargeok1; d1; echo GrEEn; d0\"
// Console White
alias conwhite \"con_color 255+255+255; alias contog consil; speak items/suitchargeok1; d1; echo White; d0\"
// Console Grey/Silver
alias consil \"con_color 215+205+215; alias contog conorange; speak items/suitchargeok1; d1; echo Silver; d0\"
// Console Ice
alias conice \"con_color 130+130+255; alias contog conorange; speak items/suitchargeok1; d1; echo ICE; d0\"
// Console Orange
alias conorange \"con_color 255+80+000; alias contog connor; speak items/suitchargeok1; d1; echo Orange; d0\"
// Console Neon-Orange
alias connor \"con_color 221+200+000; alias contog conpink; speak items/suitchargeok1; d1; echo Neon Orange; d0\"
// Console Pink
alias conpink \"con_color 275+143+111; alias contog conred; speak items/suitchargeok1; d1; echo PinK; d0\"
// Console Red
alias conred \"con_color 255+000+000; alias contog conyellow; speak items/suitchargeok1; d1; echo RED; d0\"
// Console Yellow
alias conyellow \"con_color 255+255+000; alias contog normcon; speak items/suitchargeok1; d1; echo YeLLoW; d0\"
// Normal Console
alias normcon \"con_color 255+155+50; alias contog conblue; speak items/suitchargeok1; d1; echo Normal; d0\"
alias contog conblue
bind kp_enter contog



// Bunny Hop
alias jump \"+jump; wait; -jump\"
alias +bh \"fps_max 20; wait; alias m_pitch jump; wait; m_pitch\"
alias -bh \"fps_max 100; wait; alias m_pitch \"
bind alt +bh



// :: Menu Crap
// ------------
alias ms0 \"menuselect 0;cls\"
alias ms1 \"menuselect 1;cls\"
alias ms2 \"menuselect 2;cls\"
alias ms3 \"menuselect 3;cls\"
alias ms4 \"menuselect 4;cls\"
alias ms5 \"menuselect 5;cls\"
alias ms6 \"menuselect 6;cls\"
alias ms7 \"menuselect 7;cls\"
alias ms8 \"menuselect 8;cls\"

// :: Ammo
// -------
alias 1X \"Pammo\"
alias 2X \"Pammo;Pammo\"
alias 3X \"Pammo;Pammo;Pammo\"
alias 4X \"Pammo;Pammo;Pammo;Pammo\"
alias 5X \"Pammo;Pammo;Pammo;Pammo;Pammo\"
alias 6X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\"
alias 7X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\"
alias 8X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\"

alias Pammo \"buyammo1\"
alias Sammo \"buyammo2\"

// :: Equipment
// -------------
alias 81 \"buyequip;ms1;cls\" // Kevlar Vest
alias 82 \"buyequip;ms2;cls\" // Kevlar Vest + Helmet
alias 83 \"buyequip;ms3;cls\" // Flash Bang
alias 84 \"buyequip;ms4;cls\" // Grenade
alias 85 \"buyequip;ms5;cls\" // Smoke Grenade
alias 86 \"buyequip;ms6;cls\" // Defuse Kit
alias 87 \"buyequip;ms7;cls\" //Nightvision

// :: Weapons
// ----------
alias 11 \"buy;ms1;ms1;Sammo;Sammo;Sammo;Sammo;cls\" // USP (Universal Self-Loading Pistol) .45ACP Tactical
alias 12 \"buy;ms1;ms2;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Glock 18C Select Fire
alias 13 \"buy;ms1;ms3;Sammo;Sammo;Sammo;Sammo;cls\" // Desert Eagle .50 AE
alias 14 \"buy;ms1;ms4;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Sig SauerP228
alias 15 \"buy;ms1;ms5;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Dual Berreta
alias 16 \"buy;ms1;ms6;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // XXXXXXXXXXXX

alias 21 \"buy;ms2;ms1;1X;cls\" // M3 Super 90 Entry
alias 22 \"buy;ms2;ms2;1X;cls\" // XM1014 (M4 Super 90)

alias 31 \"buy;ms3;ms1;4X;cls\" // MP5-Navy
alias 32 \"buy;ms3;ms2;1X;cls\" // Steyr Tactical Machine Pistol (TMP) 
alias 33 \"buy;ms3;ms3;1X;cls\" // P90 Personal Defense Weapon
alias 34 \"buy;ms3;ms4;1X;cls\" // MAC-10                                                                        
alias 35 \"buy;ms3;ms5;1X;cls\" // UMP45

alias 41 \"buy;ms4;ms1;3X;cls\" // Automat Kalashnikov Model 47 (AK47)
alias 42 \"buy;ms4;ms2;3X;cls\" // SG552 Commando 
alias 43 \"buy;ms4;ms3;3X;cls\" // Colt M4A1 Carbine 
alias 44 \"buy;ms4;ms4;3X;cls\" // Steyr AUG A1 
alias 45 \"buy;ms4;ms5;1X;cls\" // Steyr Scout
alias 46 \"buy;ms4;ms6;1X;cls\" // Arctic Warfare Magnum
alias 47 \"buy;ms4;ms7;1X;cls\" // G3/SG-1 Precision Sniper Rifle
alias 48 \"buy;ms4;ms8;1X;cls\" // SG552 Semi-Auto Sniper Rifle 

alias radio \"radc1\" 
alias radc1 \"radio1; alias radio radc2\" 
alias radc2 \"radio2; alias radio radc3\" 
alias radc3 \"radio3; alias radio radc1\"



//-----------------------|
//<<|::Volume Script::|>>|
//-----------------------|


alias vol_0 \"volume 0.0;write_down;dev1;echo ^*^ MUTE ^*^;dev0;alias volup vol_1;alias voldn vol0\" 
alias vol_1 \"volume 0.1;write_down;dev1;echo Volume 10% |*________________|;dev0;alias volup vol_2;alias voldn vol_0\"
alias vol_2 \"volume 0.2;write_down;dev1;echo Volume 15% |_*_______________|;dev0;alias volup vol_3;alias voldn vol_1\" 
alias vol_3 \"volume 0.3;write_down;dev1;echo Volume 20% |__*______________|;dev0;alias volup vol_4;alias voldn vol_2\" 
alias vol_4 \"volume 0.4;write_down;dev1;echo Volume 25% |___*_____________|;dev0;alias volup vol_5;alias voldn vol_3\" 
alias vol_5 \"volume 0.5;write_down;dev1;echo Volume 30% |____*____________|;dev0;alias volup vol_6;alias voldn vol_4\" 
alias vol_6 \"volume 0.6;write_down;dev1;echo Volume 35% |_____*___________|;dev0;alias volup vol_7;alias voldn vol_5\" 
alias vol_7 \"volume 0.7;write_down;dev1;echo Volume 40% |______*__________|;dev0;alias volup vol_8;alias voldn vol_6\" 
alias vol_8 \"volume 0.8;write_down;dev1;echo Volume 45% |_______*_________|;dev0;alias volup vol_9;alias voldn vol_7\" 
alias vol_9 \"volume 0.9;write_down;dev1;echo Volume 50% |________*________|;dev0;alias volup vol10;alias voldn vol_8\" 
alias vol10 \"volume 1.0;write_down;dev1;echo Volume 55% |_________*_______|;dev0;alias volup vol11;alias voldn vol_9\"  
alias vol11 \"volume 1.2;write_down;dev1;echo Volume 60% |__________*______|;dev0;alias volup vol12;alias voldn vol10\" 
alias vol12 \"volume 1.4;write_down;dev1;echo Volume 65% |___________*_____|;dev0;alias volup vol13;alias voldn vol11\" 
alias vol13 \"volume 1.6;write_down;dev1;echo Volume 70% |____________*____|;dev0;alias volup vol14;alias voldn vol12\" 
alias vol14 \"volume 1.8;write_down;dev1;echo Volume 75% |_____________*___|;dev0;alias volup vol15;alias voldn vol13\" 
alias vol15 \"volume 2.0;write_down;dev1;echo Volume 80% |______________*__|;dev0;alias volup vol16;alias voldn vol14\" 
alias vol16 \"volume 2.3;write_down;dev1;echo Volume 85% |_______________*_|;dev0;alias volup vol17;alias voldn vol15\" 
alias vol17 \"volume 2.6;write_down;dev1;echo Volume 90% |________________*|;dev0;alias volup volmax;alias voldn vol16\" 
alias volmax \"volume 2.9;write_down;dev1;echo ^*^ Volume MAX ^*^;dev0;alias volup volmax;alias voldn vol17\" 
alias volup \"vol_3\"
alias voldn \"vol_1\"
bind \"=\" \"voldn\"
bind \"-\" \"volup\" 
bind \"[\" \"dr\"
bind ins \"name Zattara\"
bind l \"name SystemOfADown\"
bind \"j\" \"statsme\"


// NetGraph
alias ng1 \"developer 1; echo Net Graph on, setting 1; developer 0; net_graph 3; alias ng ng2; cl_showfps 1\"
alias ng2 \"developer 1; echo Net Graph on, setting 2; developer 0; net_graph 2; alias ng ng3; cl_showfps 1\"
alias ng3 \"developer 1; echo Net Graph on, setting 3; developer 0; net_graph 1; alias ng ng4; cl_showfps 1\"
alias ng4 \"developer 1; echo Net Graph off; developer 0; net_graph 0; alias ng ng1; cl_showfps 0\"
alias ng \"ng1\"
bind \"n\" \"ng\"


//-- Radar Toggler
alias radar_t radar_off
alias radar_off \"alias radar_t radar_on; hideradar\"
alias radar_on \"alias radar_t radar_off; drawradar\"

bind f \"radar_t\"


alias walk_t \"walk_on\"
alias walk_on \"alias walk_t walk_off; +speed; dev1; echo Walking enabled; dev0\"
alias walk_off \"alias walk_t walk_on; -speed; dev1; echo Running enabled; dev0\"

speak loading
 
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