Map Yapımından anLayan aciL iceRi.

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GiveMeDaqqer

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2 Ara 2008
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GiveMeDaqqer
Arkadaşla map yapımı ile ilgili sorunum var.Mapı yaptıktan sonra "F9" basıyoRum.Mapı falan yapıyoR.Ama maPı acinca taM doLacakken oyundan atıyoR ve şu hatayi veRiyor :

"couldn't v.wad"

Eğer çözebiLen oLursa ServeRimda 1 ayLik adminLik verecegim..

"F9" a basinca oRdaki seyLeride yazayim buRaya:

** Executing...
** Command: Change Directory
** Parameters: "D:\cs 16\valve\cstrike"


** Executing...
** Command: D:\CS16~1\oylesine\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\documents and settings\batbus\desktop\he_slovens-hali"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\CS16~1\oylesine\VALVEH~1\tools\hlcsg.exe "c:\documents and settings\batbus\desktop\he_slovens-hali"
Entering c:\documents and settings\batbus\desktop\he_slovens-hali.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.00 seconds)

Using Wadfile: \cs 16\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\catch_box.wad
- Contains 1 used texture, 33.33 percent of map (9 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\schlafwagen.wad
- Contains 0 used textures, 0.00 percent of map (70 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\stay.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 1 used texture, 33.33 percent of map (162 textures in wad)
Using Wadfile: \cs 16\valve\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \cs 16\valve\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \cs 16\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \cs 16\valve\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \cs 16\valve\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \cs 16\valve\valve\halflife.wad
- Contains 1 used texture, 33.33 percent of map (3116 textures in wad)
Using Wadfile: \cs 16\valve\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \cs 16\valve\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \cs 16\valve\valve\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \cs 16\valve\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Error: Could not open wad file \documents and settings\batbus\desktop\wadllar\77.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \documents and settings\batbus\desktop\wadllar\asd.wad
Error: Could not open wad file \documents and settings\batbus\desktop\wadllar\qwe.wad
Error: Could not open wad file \documents and settings\batbus\desktop\wadllar\ssss.wad
Error: Could not open wad file \documents and settings\batbus\desktop\wadllar\tsq.wad

Warning: More than 8 wadfiles are in use. (38)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.



----- END hlcsg -----




** Executing...
** Command: D:\CS16~1\oylesine\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\documents and settings\batbus\desktop\he_slovens-hali"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: D:\CS16~1\oylesine\VALVEH~1\tools\hlbsp.exe "c:\documents and settings\batbus\desktop\he_slovens-hali"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\batbus\desktop\he_slovens-hali.log for the cause.

----- END hlbsp -----




** Executing...
** Command: D:\CS16~1\oylesine\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\documents and settings\batbus\desktop\he_slovens-hali"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: D:\CS16~1\oylesine\VALVEH~1\tools\hlvis.exe "c:\documents and settings\batbus\desktop\he_slovens-hali"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\batbus\desktop\he_slovens-hali.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\CS16~1\oylesine\VALVEH~1\tools\vis.exe
** Parameters: "c:\documents and settings\batbus\desktop\he_slovens-hali"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
4 thread(s)

************ ERROR ************
Error opening c:\documents and settings\batbus\desktop\he_slovens-hali.bsp: No such file or directory

** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\batbus\desktop\he_slovens-hali.bsp" "D:\cs 16\valve\cstrike\maps\he_slovens-hali.bsp"

The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."

** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\batbus\desktop\he_slovens-hali.pts" "D:\cs 16\valve\cstrike\maps\he_slovens-hali.pts"

The command failed. Windows reported the error:
"Sistem belirtilen dosyayı bulamıyor."

** Executing...
** Command: D:\CS16~1\valve\hl.exe
** Parameters: +map "he_slovens-hali" -game cstrike -dev -console +deathmatch 1

 
d0stum kendın agzinla soyluyon..! v.wad bul ekle :)
 
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