Yaraband1 [eRn] Cfq. k0oş Aim+Duwar izi

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qreaT`

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16 Ocak 2010
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qreaT`
Evet Arkadaslar belki bileniniz wardır bu playeri : qo[L]qe ^ Yaraband1 [eRn]. İşte paylaşacagm Cfg onun orj. cfgsidir Ve tek kelime ile muhteşemdir.

CFG ÖZELLİKLERİ ( Hiç abartısız )

1- Duwardan Mermi-Kan-Bomba izleri KESİNLİKLEE gözükür.
2- İçinde paralı kodlar wardır ve aim oranınızı en az 2ye katlar.
3- Karanlık yerler aydınlıktır. ( Oyuncuları cok rahat secebilirsinz)
4- CROSS ucu en küçük halde. ( Cok daha rahat hs )

EVET BEYLER SİZE GARANTİ VERİYORUM BU CFGYİ BEĞENMEZSENİZ GELİN YÜZÜME TÜKÜRÜN..
ŞU ANA KADARKİ NB DEKİ EN İİ CFGLERDENDİR.İNDİRİPTE +REP VERMEYE HARAM OLSUN.BOL FRAGLAR

DownLoad Linki
[FONT=Times New Roman][SIZE=4][COLO...9/h0yglxrc/eRn.cfg.html[/COLOR][/SIZE][/FONT]
 
ne oldu kardes ?
 
Saol kardes + rep. CFG güzell
 
Eyw. kardes


HADİ BEYLER YORUMMM
 
HADİİ BEYLER FLOOD YAPMAK İSTEMİYORM.

1 yorum YApın yeterrrr. NERDE BU NB HALKI
 
$aoLasın paylasım icin .
 
Eyw saoL payLaşm içn ``
 
Paylaşım için tşkler.
 
-Paylaşım için saol ~
 
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|| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ||
|| /////////////////////////////////////////////////////////////////// [ Yaraband1 [eRn] Config 2008 ] ///////////////////////////////////////////////////////////////////// ||
|| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ||
|| ////////////////////////////////////////////////////////////////////////// [ by # aBouT ] ///////////////////////////////////////////////////////////////////////////// ||
|| /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ||
|| /////////////////////////////////////////////////////////////////////////// [ to Sp1der.m0use ] ////////////////////////////////////////////////////////////////////////////// ||
|| /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ||
|| //////////////////////////////////////////////////////////////////////// [ Aim cfg ON actiF ] /////////////////////////////////////////////////////////////////////////// ||
|| ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ||
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|| ||
********************************************************************************************************************************************************************************


// aBouT Config Enabled.
// Spider To Mouse.

* Autoshoot .

// automatic burst settings
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags>
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0



* özeL mdl ve Esp ayarLarı .

speak "fvox/beep"
awp 1 5 0 0 4
default 1 7 0 0 8
key_panic F12
key_menu F11
key_screen F10

esp_mode 2 // 1 = engfuncs, 2 = opengl
esp_box 1
esp_boxsize 15
esp_boxwidth 1
esp_dynamic 1
esp_visible 1
esp_visual 1
esp_health 2 // 1 = text, 2 = bar
esp_far 1
esp_fartimeout 3.5
esp_farsmooth 0
esp_hit 2
esp_hittimeout 1.0
esp_step 2
esp_stepdist 100
esp_steptimeout 1.0

col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255

aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
aim_fov 360
aim_distance 1
aim_through 0
aim_delay 0
aim_time 0
aim_prediction 0
aim_smoothness 3.7 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1

vis_wallhack 1 // 1 = asus, 2 = xqz
vis_lambert 1
vis_noflash 1
vis_nosmoke 1
vis_noftb 1

misc_norecoil 1
misc_bhop 1
misc_rusduck 1
misc_stats 2
misc_sshot 1
misc_maxrounds 12

mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5


* CVARS .

// CVARS
aim 1
aimspeed 1
aimthru 1
alive 1
alive_method 0
am_followmode 0
am_interceptmode 0
am_nade_dodge 2
am_nade_mindist 400
am_player_maxdist 60
am_player_mindist 10
antiscreenshot 1
antizoom 1
aspeed 6
autoburst 1
autocrosshair 1
autowall 1
avdraw 1
barrel 0
beamlife 0.001
beamtype 0
blockactive 0
blood 0
bombtimer 0
bone 0
box 2
boxsize 5
boxthickniss 1
burstflags 0
chase_cam 0
chaseofs 0
chat_active 0
chat_block 0
chat_h 600
chat_mode 0
chat_namelength 8
chat_team 0
chat_w 524
chat_x 500
chat_y 0
con_h 600
con_slidespeed 5
con_w 524
con_x 500
con_y 0
confont 0
console_active 0
cross 3
czoom 0
death 0
distance 1
dtime 0
duck 0
esp 1
esp_background 0
esp_line 0
esp_offs 0
esp_wrap 0
flash 1
fov 25
friendlyesp 1
ftime 1
glextra 0
glow 1
grenadeshell 5000
gsaim 1
height_correction 0
hl_vol1 0.2
hl_vol2 0.7
hud 1
ignore 0
info 1
inpvs 100
inverse 0
jump 0
knifeaim 1
lambert 0
lambertsens 2.3
light 0
lock 1
log 0
menu_keyrepeat 0.5
menu_w 160
menu_x 240
menu_y 245
mode 0
modelaim 1
newrecoil 0
nosky 1
nospread 1
onlyhit 0
ov_alpha 1
ov_blend 1
ov_radar 0
ov_zoom 30
pistol 1
pointsize 4
pred 0
predahead 0.2
predback 1
radar 1
radar_range 3500
radar_size 67
radar_x 52
radar_y 161
randmax 0
randspeed 0.02
rdelay 0.25
recoil 0.5
reload 1
reloadbars 1
saystats 0
sdelay 0.05
sec_check 1
sec_dump 0
sec_hash1 754830775
sec_hash2 305748378
sec_size 45893
sesp 1
sglow 0
shoot 0
smoke 1
smooth 0
sniper 1
soundaim 1
soundaiming 0
sounddisplay 0
soundmax 12
soundmode 0
soundradar 0
soundtime 0.5
soundtol 200
speed 131
speedmode 1
speedoff 600
spiked 0
spinhack 1
spinspeed 100
stasisextension 1
stats 0
systime 0
target -1
team 0
text_background 0
tglow 1
tlight 128
trans 0
wa_active 1
wa_autovolume 0
wa_title 1
wa_voicepause 1
wa_vol1 0
wa_vol2 255
wa_xfadeinspeed 10
wa_xfadeoutspeed 3
wall 1
wallsens 1
weapon 1
weaponsettings 0
xstatspos 100
ystatspos 100
aim 0aimspeed 1.2aimthru 0alive 1alive_method 0am_followmode 3am_interceptmode 0am_nade_dodge 2am_nade_mindist 400am_player_maxdist 60am_player_mindist 30antiscreenshot 1HeartBunny; init "1" "HeartBunny"
humaim1; init "aimr" "humaim0"
smooth1; init "aims" "smooth0"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 1
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 1
transent 1
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 1
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 1
bothbox 11
botbone 8
botteam 1
botfov 360.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
nosmoke 1
localglow 1
flashlight 0
playerglow 1
nameesp 1
distesp 1
wpnesp 1
panickey 0x7B
speedkey 0x14
speedvalue 50.0
norecoil 1


* Oyun Renkleri .

color back 0 0 0 256
color bombtimer 255 40 40 255
color chat_bg 10 10 30 150
color chat_team 100 100 100 100
color con_back 10 10 30 128
color con_edit 255 255 255 255
color con_text 255 255 30 255
color con_text2 160 160 222 128
color cross 100 100 255 166
color cross 2 0 0 0 255
color death 100 100 0 255
color esp 255 255 0 255
color hud 333 40 40 255
color irc_back 70 0 0 132
color irc_top 100 100 200 132
color irc_users 70 0 0 132
color lambert 255 255 255 255
color menu_back 56 62 274 344
color menu_select 150 70 10 128
color menu_text 255 255 255 255
color nade 100 255 160 255
color on_armc4 100 255 160 255
color on_reload 50 255 50 255
color on_throw 255 50 0 255
color radar1 80 150 30 110
color radar2 150 150 150 60
color snake_back 0 0 0 128
color snake_body 0 200 66 200
color snake_item 0 55 222 200
color snake_wall 222 66 22 200
color snd_default 222 255 222 255
color snd_hit 222 100 61 254
color snd_special 222 111 111 254
color snd_step 255 255 255 255
color snd_weapon 144 155 255 255
color sound 68 68 255 255
color special 155 155 155 255
color systime 255 255 255 255
color target 102 204 51 255
color team1 255 40 40 255
color team2 40 80 255 255
color team3 200 200 0 255
color team4 20 222 100 255
color text 50 100 255 255
color text_back 0 0 0 100
color tlight 222 111 111 255
color wire 0 0 255 255
color armingc4color 255 0 0 255
color terror 255 40 40 255
color counter 40 80 255 255
color special 155 155 155 255
color target 102 204 51 255
color text 50 100 255 255
color color sound 68 68 255 255
color bombtimer 255 40 40 255
color esp 255 255 0 255
color back 0 0 0 128
color radar1 80 50 30 110
color radar 2 x x x -4
color bg 0 0 0 100
color border1 255 255 255 255
color border2 0 0 0 255
color cross 250 250 250 200
color effectborder1 255 255 255 255
color effectborder2 0 0 0 255
color gui_sel 255 130 0 128
color gui_task 30 30 30 255
color gui_text 255 255 255 255
color gui_win 0 0 160 255
color hud 50 100 255 255
color hudcolor 120 120 255 200
color meter_five 0 255 0 255
color meter_four 128 255 0 255
color meter_one 255 0 0 255
color meter_six 0 255 0 255
color meter_three 255 255 0 255
color meter_two 255 128 0 255
color meter_zero 165 0 165 255
color rback1 40 65 90 192
color rback2 40 65 90 192
color reloadcolor 0 255 0 255
color sound 68 68 255 255
color sound_hit 225 100 60 252
color sound_special 220 110 110 250
color sound_weapon 140 150 250 250
color specialcolor 0 250 255 200
color targetcolor 50 250 50 200
color team1 255 40 40 255
color team2 0 40 150 255
color throwgrencolor 0 255 255 255
color unassigned 50 100 255 255
color weaponcolor 255 255 0 200



* Aim cheating .


alias sv_aim
alias sv_cheats
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
avclear; avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
bind "del" "tersspex"
bind "ins" "countsspex"
bind "home" "rasdomspex"
// USP = USP with 60 rounds.
// GlockHE = Glock 18 with 110 rounds + HE grenade.
// Deagle = Desert Eagle with 28 rounds.
// P228 = P228 with 65 rounds.
// FiveSeven = FiveSeven with 40 rounds. CT Only.
alias Wapenoptie "GlockHE2"
// DO NOT EDIT BELOW THIS LINE
alias i "wait"
setinfo "vgui_menus" "0"
alias devon "developer 1"
alias devoff "developer 0"
alias clear "slot10; w; w; w; w; w; w; w; w; w; w; w; w; w; slot10"
alias tersspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1; devon; echo The New Spectator Hack / Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i; Wapenoptie; devon"
alias countsspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2; devon; echo The New Spectator Hack / Counter-Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie; devon"
alias rasdomspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5; devon; echo The New Spectator Hack / Random Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i;clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie; devon"
alias USP "buy; menuselect 1; menuselect 1; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias GlockHE "buy; menuselect 3; menuselect 1; buyammo1; buyammo1; buyammo1; buyammo1; buyequip; menuselect 4"
alias GlockHE2 "buy; menuselect 1; menuselect 2; buyammo2; buyammo2; buyammo2; buyammo2; buyequip; menuselect 4"
alias Deagle "buy; menuselect 1; menuselect 3; buyammo2; buyammo2; buyammo2; buyammo2"
alias P228 "buy; menuselect 1; menuselect 4; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias FiveSeven "buy; menuselect 1; menuselect 6; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"

alias $bombspeak_0 "exec nukedx/spk/nxbomb0.rc"
alias $bombspeak_1 "exec nukedx/spk/nxbomb1.rc"
alias $bombspeak_2 "exec nukedx/spk/nxbomb2.rc"
alias $bombspeak_3 "exec nukedx/spk/nxbomb3.rc"
alias $bombspeak_4 "exec nukedx/spk/nxbomb4.rc"
alias $bombspeak_5 "exec nukedx/spk/nxbomb5.rc"
alias $bombspeak_6 "exec nukedx/spk/nxbomb6.rc"
alias $bombspeak_7 "exec nukedx/spk/nxbomb7.rc"
alias $bombspeak_8 "exec nukedx/spk/nxbomb8.rc"
alias $bombspeak_9 "exec nukedx/spk/nxbomb9.rc"
alias $b1 "developer 1;clear"
alias $b0 "developer 0"
alias $bombtime_off "bind capslock $bombtime;alias m_pitch $boop;alias $bombtime_w3"
alias $boop $bombtime_w1
alias $bombtime_w1 "alias $boop $bombtime_w2"
alias $bombtime_w2 "alias $boop $bombtime_w3"
alias $bombtime_w3
alias $bombtime "$bombtimed;bind capslock $bombtime_off"
alias $bombp_1 "alias m_pitch $bombtimer_49"
alias $bombp_2 "alias m_pitch $bombtimer_44"
alias $bombp_3 "alias m_pitch $bombtimer_40"
alias $bombp_4 "alias m_pitch $bombtimer_34"
alias $bombtype_1 "alias $bombtimed $bombp_1;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 50 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 1"
alias $bombtype_2 "alias $bombtimed $bombp_2;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 45 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 2"
alias $bombtype_3 "alias $bombtimed $bombp_3;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 40 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 3"
alias $bombtype_4 "alias $bombtimed $bombp_4;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 35 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 4"
alias $bombtype_0 "alias $bombtimed $nop;unbind capslock;$d1;echo [NukedX] Bombtimer Disabled.;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 0"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo [NukedX] Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo [NukedX] Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armor
//NukedX's Decal WallHack (CD,HLG,WWCL,VAC Prooved) a.k.a SpriteWH
alias $nxwall_1 "gl_polyoffset 2800;$d1;echo [NukedX] Simple and Decal WallHacks Enabled.;echo [NukedX] Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0;alias $nxwall_ echo [NukedX] $nxwall_ is : 1"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo [NukedX] Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1;alias $nxwall_ echo [NukedX] $nxwall_ is : 0"
alias $nxwall "$nxwall_1"
//End Of Decal WallHack
//DevOverView bug
alias $devcom_1 "alias $devbug_t $devcom_0;$devbug_on;bind kp_plus $devcom_0;$d1;echo [NukedX] Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo [NukedX] You Can Turn Off It By Pressing Kp-Plus(+);$d0;alias $devcom_ echo [NukedX] $devcom_ is : 1"
alias $devcom_0 "alias $devbug_t $devcom_1;$devbug_off;bind kp_plus $devcom_1;$d1;echo [NukedX] Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0;alias $devcom_ echo [NukedX] $devcom_ is : 0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"
alias $devbug_t "$devcom_1"
$devcom_0
//End Of DevOverView Bug
//SilentWalk
alias $fasted1 "$d1;echo [NukedX] FastWalking: Enabled;$d0"
alias $fasted0 "$d1;echo [NukedX] FastWalking: Disabled;$d0"
alias $wwclwed1 "$d1;echo [NukedX] AntiWWCL Walking: Enabled;$d0"
alias $wwclwed0 "$d1;echo [NukedX] AntiWWCL Walking: Disabled;$d0"
alias $wwclw_0 "bind shift +$swalk;alias $wwclw_ echo [NukedX] $wwclw_ is : 0;alias $wwclw_t $wwclw_1;alias $wwclwstatus $wwclwed1"
alias $wwclw_1 "bind shift +$wwclswalk;alias $wwclw_ echo [NukedX] $wwclw_ is : 1;alias $wwclw_t $wwclw_0;alias $wwclwstatus $wwclwed0"
alias $fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedkey 999999;alias $fastwalk_ echo [NukedX] $fastwalk_ is : 1;alias $fastwalk_t $fastwalk_0;alias $faststatus $fasted1"
alias $fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.520;alias $fastwalk_ echo [NukedX] $fastwalk_ is : 0;alias $fastwalk_t $fastwalk_1;alias $faststatus $fasted0"
alias +$wwclswalk "+speed"
alias -$wwclswalk "-speed"
alias +$swalk "$fastwalk_0;+speed"
alias -$swalk "$fastwalk_1;-speed"
//end of silentwalk
//Glow models
alias $glowtog "$glow_1"
alias $glow_1 "brightness 50;gamma 150;alias $glowtog $glow_0;$d1;echo [NukedX] Glow Models: Enabled;$d0;alias $glow_ echo [NukedX] $glow_ is : 1"
alias $glow_0 "brightness 9999999;gamma 9999999;alias $glowtog $glow_1,$d1;echo [NukedX] Glow Models: Disabled;$d0;alias $glow_ echo [NukedX] $glow_ is : 0"
//Weapon Viewer / Unviewer
alias $wpnview "$wpn_0"
alias $wpn_0 "r_drawviewmodel 0;alias $wpnview $wpn_1;$d1;echo [NukedX] Weapon Showing: Disabled;$d0;alias $wpn_ echo [NukedX] $wpn_ is : 0"
alias $wpn_1 "r_drawviewmodel 1;alias $wpnview $wpn_0;$d1;echo [NukedX] Weapon Showing: Enabled;$d0;alias $wpn_ echo [NukedX] $wpn_ is : 1"
$wpn_1
//End Of Weapon Viewing
//Whitewall hack
alias "$wws" "$wws1;$wws2;$wws3;$wws4;$wws5"
alias "$wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "$wws2" "gl_overbright 0; gl_polyoffset 0.1;gl_smoothmodels 1;gl_spriteblend 0"
alias "$wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "$wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "$wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;$cdblocker;$recwws"
alias "$recwws" "$d1;echo [NukedX] Reconnecting For Enabling Setting Of WhiteWall Hack;$d0;reconnect"
//End Of Whitewall hack
//Script Advertising
alias $advert "say I'm using NukedX 8.1.05 English Edition grab it at nuker.net.tc;say NukedX the face of shadow"
//End Of Script Advertising
//Awp Aliases
//No-Recoiler
alias $turnrec "$norecoil_0;bind mouse1 +$koraim;$d1;echo [NukedX] NoRecoil Status: Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);$d0"
//Levels
alias $nospread "m_pitch 0;m_forward 0;m_side 0"
alias $norecoil_5 "cl_pitchspeed 10;alias $norecoil_ echo [NukedX] $norecoil_ is : 5"
alias $norecoil_4 "cl_pitchspeed 7;alias $norecoil_ echo [NukedX] $norecoil_ is : 4"
alias $norecoil_3 "cl_pitchspeed 5;alias $norecoil_ echo [NukedX] $norecoil_ is : 3"
alias $norecoil_2 "cl_pitchspeed 3;alias $norecoil_ echo [NukedX] $norecoil_ is : 2"
alias $norecoil_1 "cl_pitchspeed 1;alias $norecoil_ echo [NukedX] $norecoil_ is : 1"
alias $norecoil_0 "cl_pitchspeed 999999;alias $norecoil_ echo [NukedX] $norecoil_ is : 0"
// No Spread + No Recoil
alias +$nxspnr "+$spread;$w;+attack;$w;+$nonup"
alias -$nxspnr "-$spread;$w;-attack;$w;-$nonup"
//Basic Attack
alias +$banr "+attack;wait;+lookdown"
alias -$banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +$konr "+$koraim;wait;+lookdown"
alias -$konr "-$koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +$shtpwnr "+$nxshtpwn;wait;+lookdown"
alias -$shtpwnr "-$nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +$nxnr "+$nxaim;wait;+lookdown"
alias -$nxnr "-$nxaim;wait;-lookdown;wait"
//Head Aimer
alias +$nxhnr "+$nxhead;wait;+lookdown"
alias -$nxhnr "-$nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +$nxsnr "+$nxhead2;wait;+lookdown"
alias -$nxsnr "-$nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +$nxmaster "+$nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -$nxmaster "-$nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +$ssnr "+$nxshotsil;wait;+lookdown"
alias -$ssnr "-$nxshotsil;wait;-lookdown;wait"
//End Of No-Recoil
//Sniper Blackout Remover
alias $snp "$snp1"
alias $snp1 "+attack2; wait; -attack2;hud_draw 0; alias $snp $snp2;$d1;echo -[Zoom 1]-;$d0"
alias $snp2 "+attack2; wait; -attack2;alias $snp $snp3;$d1;echo -[Zoom 2]-;$d0"
alias $snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias $snp $snp1;$d1;echo -[Unzoom]-;$d0"
alias $sec "$sniper_1"
alias $sniper_1 "bind mouse2 $snp; alias $sec $sniper_0;$d1;echo [NukedX] Sniper Blackout Loaded;$d0;alias $sniper_ echo [NukedX] $sniper_ is : 1"
alias $sniper_0 "bind mouse2 +attack2; alias $sec $sniper_1; hud_draw 1;$d1;echo [NukedX] Sniper Blackout Unloaded;$d0;alias $sniper_ echo [NukedX] $sniper_ is : 0"
$sniper_0
//End Of Blackout Remover
//Buying Restricted AWP
alias $rawp "buy;$ms4;$ms6;wait;wait;slot10;wait;wait;slot10"
//End Of Buying Restricted Awp
//Fast AWP
alias +$awpattack "+attack"
alias -$awpattack "-attack;$w;$p4;$w;$p3;$p1"
alias $p2 "weapon_usp;weapon_glock18;weapon_deagle;weapon_p228;weapon_elite;weapon_fiveseven"
alias $p1 "weapon_awp;weapon_scout"
alias $p3 "lastinv"
alias $p4 "weapon_knife"
alias $awptog "$awp_1"
alias $awp_1 "bind mouse1 +$awpattack;alias $awptog $awp_0;$d1;echo [NukedX] Shooting Option: Fast Sniper Attack;$d0;alias $awp_ echo [NukedX] $awp_ is : 1"
alias $awp_0 "bind mouse1 +attack;alias $awptog $awp_1;$d1;echo [NukedX] Shooting Option: Normal HL Attack;$d0;alias $awp_ echo [NukedX] $awp_ is : 0"
alias $awp_ "echo [NukedX] $awp_ is : 0"
//End Of Fast AWP
//Skinhacks (Thanx Leviathan for giving idea)
alias "$t1" "wait;wait;wait;wait;buyequip;wait;menuselect 1;wait;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10"
alias "$ct1" "wait;wait;wait;wait;buyequip;wait;menuselect 2;wait;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10"
alias "$t2" "wait;wait;unbind kp_end;bind kp_end $t1;$t1;wait;wait;wait;wait;unbind kp_end;wait;wait;bind kp_end $t2"
alias "$ct2" "wait;wait;unbind kp_downarrow;bind kp_downarrow $ct1;$ct1;wait;wait;wait;wait;unbind kp_downarrow;wait;wait;bind kp_downarrow $ct2"
alias "$vip1" "wait;wait;wait;wait;buyequip;wait;menuselect 3;wait;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10"
alias "$vip2" "wait;wait;unbind kp_del;bind kp_del $vip1;$vip1;wait;wait;wait;wait;unbind kp_del;wait;wait;bind kp_del $vip2"
alias "$t3" "wait;wait;wait;wait;buyequip;wait;menuselect 1;wait;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;slot10;wait;slot10"
alias "$w" "wait"
alias "$w5" "$w;$w;$w;$w;$w"
alias "$w10" "$w5;$w5"
alias "$team1s" "chooseteam; $w5;slot1;menuselect 0;slot1;slot1;$w5;slot1"
alias "$team2s" "chooseteam; $w5;slot2;menuselect 0;slot2;slot2;$w5;slot2"
//End of Skinhacks
cl_lc 1;cl_lw 1
//Ping Fixers
alias $rate_0 "cl_rate 11000.0528;rate 7500;cl_latency -50;cl_updaterate 55;cl_cmdrate 55;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: DSL;$dev0;speak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 0"
alias $rate_1 "cl_rate 11000.0528;rate 8200;cl_latency -90;cl_updaterate 40;cl_cmdrate 40;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: Cable;$dev0;speak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 1"
alias $rate_2 "cl_latency -150.0528;cl_rate 11000.0528;rate 5075; cl_updaterate 28;cl_cmdrate 30;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: 56k;$dev0;speak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 2"
alias $rate_3 "rate 3000;cl_updaterate 15;cl_cmdrate 25;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: 33k;$dev0;speak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 3"
alias $rate_4 "rate 2500;cl_updaterate 15;cl_cmdrate 25;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: 28k;$dev0;speak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 4"
//End Of Ping Fixers
//Server Crasher
alias $lag1 "timeleft;timeleft;timeleft;timeleft;timeleft;timeleft;timeleft;timeleft"
alias $lag2 "$lag1;$lag1;$lag1;$lag1;$lag1;$lag1;$lag1;$lag1"
alias $lag3 "$lag2;$lag2;$lag2;$lag2;$lag2;$lag2;$lag2;$lag2"
alias $lag4 "$lag3;$lag3;$lag3;$lag3;$lag3;$lag3;$lag3;$lag3"
alias $lag5 "$lag4;$lag4;$lag4;$lag4;$lag4;$lag4;$lag4;$lag4"
alias $lag6 "$lag5;$lag5;$lag5;$lag5;$lag5;$lag5;$lag5;$lag5"
alias $lag7 "$lag6;$lag6;$lag6;$lag6;$lag6;$lag6;$lag6;$lag6"
alias $lag8 "$lag7;$lag7;$lag7;$lag7;$lag7;$lag7;$lag7;$lag7"
//End Of Server Crasher
//CD Blocker
alias $cdblocker "exec nukedx/nxblocker.cfg;$d1;echo [NukedX] AMX/CD/HLG/WWCL Blocker Enabling...;$d0"
//End Of CD blocker
//Sound Ambience Remover
alias $stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias $saroff "$stpsnd;$d1;echo [NukedX] Ambience Remover Enabled;$d0"
//End Of Sound Ambience Remover
//Demo Recorder
alias $RecDemo "$Rec_1"
alias $Rec_1 "record CSDemo1;$d1;echo [NukedX] Recording Demo;$d0;alias $RecDemo $Rec_0;alias $rec_ echo [NukedX] $rec_ is : 1"
alias $Rec_0 "stop;$d1;echo [NukedX] Recording Complete;$d0;alias $RecDemo $Rec_1;alias $rec_ echo [NukedX] $rec_ is : 0"
$rec_0
//End of Demo Recorder
//Jumping Aliases
alias $matrix "+attack;$w;-attack;$w5;+reload;$w10;$w;slot5;$w5;+jump;$w;-jump;$w;-jump;$w5;slot3;$w5;slot2;$w5;slot1;-reload;$w;-reload;$w;-reload"
alias +$jumpduck "+duck;wait;+jump"
alias -$jumpduck "-duck;wait;-jump"
alias $duckset1 "alias $duck_ echo [NukedX] $duck_ is : 1;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $duckset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $jumpset1 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 1;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $jumpset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $strjumpset1 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 1;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $strjumpset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $eqbunnyset1 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 1"
alias $eqbunnyset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $duck_1 "bind space +$jumpduck;alias $jump_t $jump_1;alias $duck_t $duck_0;alias $strjump_t $strjump_1;alias $eqbunny_t $eqbunny_1;$d1;echo [NukedX] Jump Option: DuckJump;$d0;speak fvox/beep;$duckset1"
alias $duck_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;$d1;echo [NukedX] Jump Option: Normal Jump;$d0;speak fvox/beep;$duckset0"
alias $duck_t "$duck_1"
alias $jump_1 "bind space $pulo;alias $jump_t $jump_0;alias $duck_t $duck_1;alias $strjump_t $strjump_1;alias $eqbunny_t $eqbunny_1;$d1;echo [NukedX] Jump Option: BunnyHop;$d0;speak fvox/beep;$jumpset1"
alias $jump_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;;$d1;echo [NukedX] Jump Option: Normal Jump;$d0;speak fvox/beep;$jumpset0"
alias $pulo "+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;+$pulo;wait;-$pulo"
alias $jump_t "$jump_1"
alias +$pulo "+jump"
alias -$pulo "-jump"
alias +$strjump "+strafe;wait;+jump"
alias -$strjump "-strafe;wait;-jump"
alias $strjump_1 "bind space +$strjump;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_0;alias $eqbunny_t $eqbunny_1;$d1;echo [NukedX] Jump Option: StrafedJump;$d0;speak fvox/beep;$strjumpset1"
alias $strjump_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;$d1;echo [NukedX] Jump Option: Normal Jump;$d0;speak fvox/beep;$strjumpset0"
alias $strjump_t "$strjump_1"
alias $eq "+duck;$w;-duck"
alias +$eqj "+jump"
alias -$eqj "-jump"
alias +$eqbunny "+$eqj;$w;$eq;$w;$eq;$w;+$eqj;$w;$eq;+$eqj"
alias -$eqbunny "-$eqj;$w;$eq;$w;-$eqj"
alias $eqbunny_1 "bind space +$eqbunny;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;alias $eqbunny_t $eqbunny_0;$d1;echo [NukedX] Jump Option: Earthquake Bunny;$d0;speak fvox/beep;$eqbunnyset1"
alias $eqbunny_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;$d1;echo [NukedX] Jump Option: Normal Jump;$d0;speak fvox/beep;$eqbunnyset0"
alias $eqbunny_t "$eqbunny_1"
//End Of Jumping Aliases
//Money Increaser
alias $money_1 "chooseteam;wait;$ms1;wait;$ms0;wait;$ms0;$d1;echo [NukedX] Money Increaser Enabled.Please Dont Choose Skin for few rounds.;$d0;alias $money_ echo [NukedX] $money_ is : 1"
alias $money_2 "chooseteam;wait;$ms2;wait;$ms0;wait;$ms0;$d1;echo [NukedX] Money Increaser Enabled.Please Dont Choose Skin for few rounds.;$d0;alias $money_ echo [NukedX] $money_ is : 2"
alias $money_0 "chooseteam;wait;$ms5;wait;$ms0;wait;$ms0;$d1;echo [NukedX] Money Increaser Enabled.Please Dont Choose Skin for few rounds.;$d0;alias $money_ echo [NukedX] $money_ is : 0"
alias $money_ "echo [NukedX] $money_ is : 0"
//End Of Money Increaser
//Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo [NukedX] Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo [NukedX] Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo [NukedX] Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo [NukedX] Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Respawn Cheat
alias $revive "$d1;echo [NukedX] Respawning as Random;$d0;chooseteam;$ms6;$ms5;$ms5;$ms5;$d1;echo [NukedX] Respawned as Randomized;$d0"
alias +$revive_t "$d1;echo [NukedX] Respawning as Terrorist;$d0;chooseteam;$ms6;chooseteam;$ms1;$ms5;$d1;echo [NukedX] Respawned as Terorist;$d0"
alias +$revive_ct "$d1;echo [NukedX] Respawning as Counter-Terrorist;$d0;chooseteam;$ms6;chooseteam;$ms2;$ms5;$d1;echo [NukedX] Respawned as Ct;$d0"
alias -$revive_t "$ms5"
alias -$revive_ct "$ms5"
//End Of Respawn Cheat
//Spawn in enemy base
alias +$nbase_t "chooseteam;$ms6;chooseteam;$ms1;$ms5;wait;chooseteam;$ms6;chooseteam;$ms2;$ms5;wait;chooseteam;$ms6;chooseteam;$ms1;$ms5"
alias -$nbase_t "$ms5;wait;$ms5;wait;$ms5;$d1;echo [NukedX] Respawned as Terrorist in CT Base;$d0"
alias +$nbase_ct "chooseteam;$ms6;chooseteam;$ms2;$ms5;wait;chooseteam;$ms6;chooseteam;$ms1;$ms5;wait;chooseteam;$ms6;chooseteam;$ms2;$ms5"
alias -$nbase_ct "$ms5;wait;$ms5;wait;$ms5;$d1;echo [NukedX] Respawned as CT in Terrorist Base;$d0"
alias $nbase_r "chooseteam;$ms6;chooseteam;$ms5;$ms5;wait;chooseteam;$ms6;chooseteam;$ms5;$ms5;wait;chooseteam;$ms6;chooseteam;$ms5;$ms5;$d1;echo [NukedX] Respawned as Randomized in Randomized Base;$d0""
//End Of Spawn in enemy base
//No Ammo Hack
alias $ammo "$ammo_1"
alias $do "+attack;lastinv;lastinv;wait;wait;wait;wait;-attack"
alias $ammo_1 "bind mouse1 $do;$d1;echo [NukedX] No Ammo On;$d0;alias $ammo $ammo_0;alias $ammo_ echo [NukedX] $ammo_ is : 1"
alias $ammo_0 "-attack;bind mouse1 +attack;$d1;echo [NukedX] No Ammo Off;$d0;alias $ammo $ammo_1;alias $ammo_ echo [NukedX] $ammo_ is : 0"
alias $ammo_ "echo [NukedX] $ammo_ is : 0"
//End Of No Ammo Hack
//Configuration Of HL CVARS
alias $speeds "cl_forwardspeed 600;cl_sidespeed 600;cl_yawspeed 999999;cl_backspeed 600;cl_upspeed 999999;cl_minmodels 999999;cl_dynamiccrosshair 0"
alias $himodeds "cl_himodels 999999;cl_solid_players 999999;cl_observercrosshair 999999;cl_showfps 999999;cl_timeout 999999.233;hud_takesshots 999999;fastsprites 1;hud_fastswitch 999999"
alias $mycheats "$speeds;$himodeds;$d1;echo [NukedX] NukedX HL/CS CVARS LOADED Succesfully.;$d0"
//End Of Configuration
//Statsme bug
alias $statsme "statsme_menu root"
//End Of statsme bug
//End Of hacks
//NukedX Server List
//no won servers
alias $frcs "connect 146.20.82.99:27015"
alias $jpcs "connect 146.20.80.97:27015"
alias $hlpd1 "connect cs.pdclan.org:27015"
alias $hlpd2 "connect cs2.pdclan.org:27015"
alias $gpcs "connect cs.griport.com:27015"
alias $icss "connect 212.94.96.110:27015"
alias $trconcs "connect 193.225.213.34:27015"
alias $zoner3 "connect 62.118.250.120:27017"
alias $zoner2 "connect 62.118.250.120:27016"
alias $zoner1 "connect 62.118.250.120:27015"
alias $fgcs "connect 195.98.50.6:27014"
alias $rics "connect 80.240.97.33:27015"
alias $kbcs "connect 195.250.182.67:27015"
alias $btcs "connect 160.114.80.5:27015"
alias $brcs "connect 80.71.160.20:27015"
//End Of Others
//Con Colors Colorized Consoles :p
alias $color_20 "con_color 255+155+50;$d1;echo [NukedX] Con-Color Scheme: Default HL;$d0;alias $color_ echo [NukedX] $color_ is : 20"
alias $color_19 "con_color 110+110+333+0;$d1;echo [NukedX] Con-Color Scheme: New OGC;$d0;alias $color_ echo [NukedX] $color_ is : 19"
alias $color_18 "con_color 128+255+0;$d1;echo [NukedX] Con-Color Scheme: Green 2;$d0;alias $color_ echo [NukedX] $color_ is : 18"
alias $color_17 "con_color 223+240+19;$d1;echo [NukedX] Con-Color Scheme: Yellow;$d0;alias $color_ echo [NukedX] $color_ is : 17"
alias $color_16 "con_color 255+255+255;$d1;echo [NukedX] Con-Color Scheme: White;$d0;alias $color_ echo [NukedX] $color_ is : 16"
alias $color_15 "con_color 225+215+255;$d1;echo [NukedX] Con-Color Scheme: Silver;$d0;alias $color_ echo [NukedX] $color_ is : 15"
alias $color_14 "con_color 32+218+227;$d1;echo [NukedX] Con-Color Scheme: Gear Blue;$d0;alias $color_ echo [NukedX] $color_ is : 14"
alias $color_13 "con_color 157+236+70;$d1;echo [NukedX] Con-Color Scheme: Peanut Green;$d0;alias $color_ echo [NukedX] $color_ is : 13"
alias $color_12 "con_color 253+53+53;$d1;echo [NukedX] Con-Color Scheme: Flame Red;$d0;alias $color_ echo [NukedX] $color_ is : 12"
alias $color_11 "con_color 62+255+51;$d1;echo [NukedX] Con-Color Scheme: Gear Green;$d0;alias $color_ echo [NukedX] $color_ is : 11"
alias $color_10 "con_color 155+120+100;$d1;echo [NukedX] Con-Color Scheme: Gray;$d0;alias $color_ echo [NukedX] $color_ is : 10"
alias $color_9 "con_color 130+130+255;$d1;echo [NukedX] Con-Color Scheme: Ice Blue;$d0;alias $color_ echo [NukedX] $color_ is : 9"
alias $color_8 "con_color 333+150+000;$d1;echo [NukedX] Con-Color Scheme: Dark Orange;$d0;alias $color_ echo [NukedX] $color_ is : 8"
alias $color_7 "con_color 321+231+132;$d1;echo [NukedX] Con-Color Scheme: Tan;$d0;alias $color_ echo [NukedX] $color_ is : 7"
alias $color_6 "con_color 280+111+369;$d1;echo [NukedX] Con-Color Scheme: Light Purple;$d0;alias $color_ echo [NukedX] $color_ is : 6"
alias $color_5 "con_color 179+179+255;$d1;echo [NukedX] Con-Color Scheme: NukedX Special;$d0;alias $color_ echo [NukedX] $color_ is : 5"
alias $color_4 "con_color 274+084+198;$d1;echo [NukedX] Con-Color Scheme: Pink Red;$d0;alias $color_ echo [NukedX] $color_ is : 4"
alias $color_3 "con_color 222+200+000;$d1;echo [NukedX] Con-Color Scheme: Neon Orange;$d0;alias $color_ echo [NukedX] $color_ is : 3"
alias $color_2 "con_color 175+255+45;$d1;echo [NukedX] Con-Color Scheme: Hi-Tech Green;$d0;alias $color_ echo [NukedX] $color_ is : 2"
alias $color_1 "con_color 128+255+255;$d1;echo [NukedX] Con-Color Scheme: New Sky Blue;$d0;alias $color_ echo [NukedX] $color_ is : 1"
alias $color_0 "con_color 000+255+000;$d1;echo [NukedX] Con-Color Scheme: Green;$d0;alias $color_ echo [NukedX] $color_ is : 0"
alias $contog_inc "$con2"
alias $contog_dec "$con0"
alias $con20 "alias $contog_inc $con0;$color_20;alias $contog_dec $con19"
alias $con19 "alias $contog_inc $con20;$color_19;alias $contog_dec $con18"
alias $con18 "alias $contog_inc $con19;$color_18;alias $contog_dec $con17"
alias $con17 "alias $contog_inc $con18;$color_17;alias $contog_dec $con16"
alias $con16 "alias $contog_inc $con17;$color_16;alias $contog_dec $con15"
alias $con15 "alias $contog_inc $con16;$color_15;alias $contog_dec $con14"
alias $con14 "alias $contog_inc $con15;$color_14;alias $contog_dec $con13"
alias $con13 "alias $contog_inc $con14;$color_13;alias $contog_dec $con12"
alias $con12 "alias $contog_inc $con13;$color_12;alias $contog_dec $con11"
alias $con11 "alias $contog_inc $con12;$color_11;alias $contog_dec $con10"
alias $con10 "alias $contog_inc $con11;$color_10;alias $contog_dec $con9"
alias $con9 "alias $contog_inc $con10;$color_9;alias $contog_dec $con8"
alias $con8 "alias $contog_inc $con9;$color_8;alias $contog_dec $con7"
alias $con7 "alias $contog_inc $con8;$color_7;alias $contog_dec $con6"
alias $con6 "alias $contog_inc $con7;$color_6;alias $contog_dec $con5"
alias $con5 "alias $contog_inc $con6;$color_5;alias $contog_dec $con4"
alias $con4 "alias $contog_inc $con5;$color_4;alias $contog_dec $con3"
alias $con3 "alias $contog_inc $con4;$color_3;alias $contog_dec $con2"
alias $con2 "alias $contog_inc $con3;$color_2;alias $contog_dec $con1"
alias $con1 "alias $contog_inc $con2;$color_1;alias $contog_dec $con0"
alias $con0 "alias $contog_inc $con1;$color_0;alias $contog_dec $con20"
//End of Colorized Console
//Server Screwing
alias $sersc "setinfo name SuxToBe%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%."
alias $sersc2 "cmd name Server%Was%***%A%Screw%From%NukedX"
//End Of Server Screwing
//Alias For Team Say Reloading
alias +$reload1 "+reload;wait;say_team Team Cover Me. Im Reloading..."
alias -$reload1 "-reload"
alias $rel_1 "bind r +$reload1;alias $reltog $rel_0;$d1;echo [NukedX] Reload Option: NukedX Reload;$d0;speak fvox/beep;alias $rel_ echo [NukedX] $rel_ is : 1"
alias $rel_0 "bind r +reload;alias $reltog $rel_1;$d1;echo [NukedX] Reload Option: Normal Reload;$d0;speak fvox/beep;alias $rel_ echo [NukedX] $rel_ is : 0"
alias $reltog "$rel_1"
$rel_0
//End Of Reloading
//Quick bomb planter / Defuser
alias $defset1 "alias $defuse_ echo [NukedX] $defuse_ is : 1;alias $plant_ echo [NukedX] $plant_ is : 0"
alias $defset0 "alias $defuse_ echo [NukedX] $defuse_ is : 0;alias $plant_ echo [NukedX] $plant_ is : 0"
alias $plantset1 "alias $defuse_ echo [NukedX] $defuse_ is : 0;alias $plant_ echo [NukedX] $plant_ is : 1"
alias $plantset0 "alias $defuse_ echo [NukedX] $defuse_ is : 0;alias $plant_ echo [NukedX] $plant_ is : 0"
alias $defuse_1 "bind j +$defuse1;alias $deftog $defuse_0;alias $plantog $plant_1;$d1;echo [NukedX] Defuse/Plant Option: Defuser on J button;$d0;speak fvox/beep;$defset1"
alias $defuse_0 "bind j cheer;alias $deftog $defuse_1;alias $plantog $plant_1;$d1;echo [NukedX] Defuse/Plant Option: Blank;$d0;speak fvox/beep;$defset0"
alias $deftog "$defuse_1"
alias $plant_1 "bind j +$bomb;alias $plantog $plant_0;alias $deftog $defuse_1;$d1;echo [NukedX] Defuse/Plant Option: Planter on J Button;$d0;speak fvox/beep;$plantset1"
alias $plant_0 "bind j cheer;alias $plantog $plant_1;alias $deftog $defuse_1;$d1;echo [NukedX] Defuse/Plant Option: Blank;$d0;speak fvox/beep;$plantset0"
alias $plantog "$plant_1"
alias +$bombtime "$nop"
alias -$bombtime "$bombtime"
alias +$bomb "weapon_c4;wait;+duck;wait;+attack;wait;say_team Cover Me Im Planting Bomb;radio1;wait;$ms1;+$bombtime"
alias -$bomb "-duck;wait;-attack;wait;$ms0;$ms0;-$bombtime"
alias $c4 "+$bomb"
alias $ac4 "+$defuse1"
alias "+$defuse1" "+use;wait;say_team Cover me Im Trying defuse the bomb.;radio1;wait;$ms1"
alias "-$defuse1" "-use;wait;$ms0"
//End Of Planter / DEfuser
//Name Toggle
name "fhR.#"
alias $nametog "$namet_0"
alias $namet_0 "$name_0;alias $nametog $namet_1"
alias $namet_1 "$name_1;alias $nametog $namet_2"
alias $namet_2 "$name_2;alias $nametog $namet_3"
alias $namet_3 "$name_3;alias $nametog $namet_4"
alias $namet_4 "$name_4;alias $nametog $namet_5"
alias $namet_5 "$name_5;alias $nametog $namet_6"
alias $namet_6 "$name_6;alias $nametog $namet_7"
alias $namet_7 "$name_7;alias $nametog $namet_8"
alias $namet_8 "$name_8;alias $nametog $namet_9"
alias $namet_9 "$name_9;alias $nametog $namet_10"
alias $namet_10 "$name_10;alias $nametog $namet_0"
//Menuselecters
alias "$ms1" "menuselect 1"
alias "$ms2" "menuselect 2"
alias "$ms3" "menuselect 3"
alias "$ms4" "menuselect 4"
alias "$ms5" "menuselect 5"
alias "$ms6" "menuselect 6"
alias "$ms7" "menuselect 7"
alias "$ms8" "menuselect 8"
alias "$ms9" "menuselect 9"
alias "$ms0" "slot10;wait;wait;slot10;slot10;wait;wait;slot10;slot10;wait;wait;slot10;slot10;wait;wait;slot10"
//End Of Menuselecters
//ToKnife Options
alias $toknife "$nop"
alias $toknife_1 "$d1;echo [NukedX] BuyBot: OGC Style Switch To Knife Mode Enabled;$d0;alias $toknife $kop;alias $toknife_t $toknife_0;alias $toknife_ echo [NukedX] $toknife_ : 1"
alias $toknife_0 "$d1;echo [NukedX] BuyBot: OGC Style Switch To Knife Mode Disabled;$d0;alias $toknife $nop;alias $toknife_t $toknife_1;alias $toknife echo [NukedX] $toknife_ : 0"
alias $toknife_t "$toknife_1"
alias $nop
alias $kop "wait;weapon_knife"
//Alias For Easy Buying Weapons
alias +$deagle "buy;$ms1;$ms3;$ms0"
alias -$deagle "$ms0;$toknife"
alias +$mp5 "buy;$ms3;$ms1;$ms0;$d1;echo [NukedX Auto Buy] Bought a mp5navy"
alias -$mp5 "$ms0;$toknife;$d0"
alias +$teambest "buy;$ms4;$ms2;$ms0;$ms0;$ms4;$ms4;$ms0;$d1;echo [NukedX Auto Buy] Bought a Team Best: SG552/AUG"
alias -$teambest "$ms0;$toknife;$d0"
alias +$teamrifle "buy;$ms4;$ms3;$ms0;$ms0;buy;$ms4;$ms1;$ms0;$d1;echo [NukedX Auto Buy] Bought a Team Rifle: M4A1 Colt/AK47"
alias -$teamrifle "$ms0;$toknife;$d0"
alias +$sniper "buy;$ms4;$ms6;$ms0;$d1;echo [NukedX Auto Buy] Bought an AW/M"
alias -$sniper "$ms0;$toknife;$d0"
alias +$ammo1 "buy;$ms6;$ms0;$ms0"
alias -$ammo1 "$ms0;$toknife"
alias +$ammo2 "buy;$ms7;$ms0;$ms0"
alias -$ammo2 "$ms0;$toknife"
alias +$koruma "buy;$ms8;$ms2;$ms0"
alias -$koruma "$ms0;$toknife"
alias +$flashbomb "buy;$ms8;$ms3;$ms0"
alias -$flashbomb "$ms0;$toknife"
alias +$bomba "buy;$ms8;$ms4;$ms0"
alias -$bomba "$ms0;$toknife"
alias +$smoke "buy;$ms8;$ms5;$ms0"
alias -$smoke "$ms0;$toknife"
//End of Easy buying weapons
alias $cvarlist "$ammo_;$awp_;$bombtype_;$color_;$defuse_;$devcom_;$duck_;$echos_;$eqbunny_;$fastwalk_;$gl_;$glow_;$jump_;$money_;$norecoil_;$nxwall_;$plant_;$rate_;$rec_;$rel_;$sniper_;$toknife_;$va_;$wpn_;$wwclw_"
alias $help "exec nukedx/nxecho.cfg"
//developers
alias $d1 "developer 1"
alias $d0 "developer 0"
alias $dev1 "$d1"
alias $dev0 "$d0"
alias $echos_1 "developer 1;alias $d1 $nop;alias $d0 $nop;alias $b1 $nop;alias $b0 $nop;alias $echos_ echo [NukedX] $echos_ is : 1"
alias $echos_0 "developer 0;alias $d1 $nop;alias $d0 $nop;alias $b1 $nop;alias $b0 $nop;alias $echos_ echo [NukedX] $echos_ is : 0"
alias $echos_ "echo [NukedX] $echos_ is : 0"
//end of developers
//NukedX's Special d3d Config
alias $gl_0 "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001;alias $gl_ echo [NukedX] $gl_ is : 0"
alias $gl_1 "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1;alias $gl_ echo [NukedX] $gl_ is : 1"
//end of Nukedx's Special d3d Config
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
alias n4 "echo Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff;hsdto1"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off;devoff;hsdto2"
alias +awpshoot "+attack"
alias -awpshoot "-attack; wait; wait; slot2"
alias awpshoot_aus "alias awp_tg awpshoot_an; bind mouse1 +attack; developer 1; echo AWP-Shoot AUS"
alias awpshoot_an "alias awp_tg awpshoot_aus; bind mouse1 +awpshoot; developer 1; echo AWP-Shoot AN"
alias "awp_tg" "awpshoot_an"
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"

alias +bhop " alias _special hkhop; hkhop"
alias -bhop "alias _special slot10"
alias hkhop "+jump; wait; -jump; wait; special"
alias awp "+attack;wait;-attack;wait;-attack;slot3;+attack;wait;-attack"
bind "MWHEELDOWN" "awp"


alias awp2 "+attack;wait;-attack;wait;-attack;slot2;+attack;wait;-attack"
bind "MWHEELUP" "awp2"

developer 1; echo <<Sniper Ayarlari yuklendi orta tus>>; developer 0"


bind space "+bhop"

speed;-graph;sendres;clear"
alias x! "sv_cheats 1;restart;sv_clienttrace 9999999999999999999999999999999"
alias ! "sv_restart 1;say YeNiDeN BaSLIYoRuZ!;mp_freezetime 0;mp_timelimit off;mp_roundtime 9"
alias qg "cLeaR"
alias CIK "quit"
alias dif "cl_lw 0;cl_lc 0;cl_gg 0;developer 0"
alias daf "cl_lw 1;cl_lc 1; cl_gg 1;developer 0"
bind "[" "developer 1; echo NORMAL CEKME HAZIR; developer 0;daf"
bind "]" "developer 1; echo HIZLI CEKME HAZIR; developer 0;dif"
bind "F7" "adjust_crosshair;speak fvox/beep;echo CroSsHaiR_CoLoRs!"
alias "ak47" "buy; menuselect 4; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "m4a1" "buy; menuselect 4; menuselect 3; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "awp" "buy;menuselect 4; menuselect 6; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "mp5" "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "sg552" "buy; menuselect 4; menuselect 2; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "aug" "buy; menuselect 4; menuselect 4; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "deagle" "buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 2;wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "defusekit" "buy; menuselect 8; menuselect 6; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "usp" "buy; menuselect 1; menuselect 1; buy; menuselect 7; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias "+defuse_kit" "buyequip; menuselect 6"
alias "-defuse_kit" "clr; slot10; wait; slot10"
alias pistol "echoon; echo Desert Eagle Alindi (By Rav3nL0ft <Usp>); echooff"
alias mp5 "echoon; echo Mp5 Granede Helmet Alindi (By Rav3nL0ft <Usp>); echooff"
alias colt "echoon; echo Colt/AK47 Granede Helmet 2Flash Alindi (By Rav3nL0ft <Usp>); echooff"
alias sg-552 "echoon; echo AUG/SG-552 Granede Helmet 2Flash Alindi (By Rav3nL0ft <Usp>); echooff"
alias desert "echoon; echo AWP Desert Eagle Granede Helmet 2Flash Alindi (By Rav3nL0ft <Usp>); echooff"
alias donanimlar "echoon; echo Eksik Donanimlar Tamamlandi (By Rav3nL0ft <Usp>); echooff"
alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10"
alias buy_mp5 "buy; menuselect 3; menuselect 1...
 
Nasıl İndiricez :)
 
Paylasım icin Eyvl .]
 
Teşekkürler...
 
link başka wer
 
eyw krdes saol
 
Cfg için teşekkür ederim/
 
paylaşım için teşekkürler.
 
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